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House Morgain title pic
House Morgain is a temple and a college with several very different cylch (paths). Each cylch or path opens the way to knowledge and personal power.
Different paths suit different people.
Some people need to work in different ways at different times. Some love working different ways at the same time!
Many of our one day sessions can also be done on their own.
IN THIS CYLCH: CIRCLEWORK (homepage) A DIY practical ritual guide, FREE download) * THE BOWL: the art of personal purification or focusing * THE CRAFT overview, FREE download page 2 WEB OF LIFE * page 3 EARTH * page 4
IN "THE CRAFT": page 1 Introduction, FREE download. * page 2 WEB OF LIFE * page 3 EARTH * page 4 CUSTOMS * page 5 SHARING * page 6 ANCESTORS * page 7 CHILDREN * page 8 LEADERS * page 9 CIRCLE * page 10 DIVINITY.



THE CRAFT
by Shan Morgain, priestess of the Craft.

DIVINITY
page 10
The divine is everywhere throughout the universe.

The divine IS the universe.
We are divine, part of endless divinity.
The divine dances and grows, endlessly changing.

The divine has a myriad of names, faces and forms.


The divine, the sacred, can be a mythos about a human-like person, or an animal, a tree or star; or any other recognisable part of life.
Or the divine may be an idea like Oneness, which is abstract.

The divine may be represented as Circle, Spiral, Dot, Cross or Star, Awen; or any other symbol.
Whatever connects us to the great Web of Life can be venerated as a deity.

All forms of life, that is divinity, animal (including human animals), green or mineral life, are sacred in their own way.


What we personally see as sacred depends on what we are able to see at any one time, which is never the whole story.

The Craft can embrace the deities of any other religion, for it is not a jealous spirituality.
The most common deities for Craft people are
the Mother Goddess and the Guardian God,
but these are not the only ones.

Some may feel veneration comes alive for them only through the Goddess Or we feel the divine through certain aspects of Goddess or God. Via the spirit of a place, or in many other variations that fit different people.
No Craft denies the Goddess as Earth Mother.

Craft shapeshifts so it can work with both rational and intuitive wisdom.
A Craft thinker can move from deep devotion to Goddess or God, to an agnostic state of not knowing what is possible, or even into atheism.
There are empty times when the divine does not seem to be there. The cycle turns and the God/dess returns.

Craft divinities can be fun, loving, helpful or scary.
They are not puppeteers yanking our lives about. They are powerful Companions with whom we have strong relationships.

We might share love with these Companions, or learning, or a quarrel. They can amuse us, or frighten us.
They never crush us into submission.

We meet the gods of the Craft in sacred places, in sex, in meditation, in ritual, in ordinary situations of love, struggle work and fun.

We are each of us, priestess or priest of our Gods.

We are Goddess and God, each of us, in ourselves.






IN "THE CRAFT": page 1 Introduction, FREE download. * page 2 WEB OF LIFE * page 3 EARTH * page 4 CUSTOMS * page 5 SHARING * page 6 ANCESTORS * page 7 CHILDREN * page 8 LEADERS * page 9 CIRCLE * page 10 DIVINITY.



Triskele symbol, a three way image beloved by the Celts
House Morgain is a non-profit Club.





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